We are currently working on internal playtesting and beginning to branch out into small outside groups.
So far, we’ve been able to uncover a few errs in the efficacy of some cards and some balancing issues.
What I’m really interested in right now is figuring out what is better for our game:
– Having every card be unique (this is how it stands now)
– Having duplicates of some cards to assist in crafting a strategy
Some cards serve similar purposes, but because we have factions, they offer different potential advantages for players. One thing we may do is decrease the number of factions in order to increase the likelihood of coming across a card that is useful (decreasing factions from 6 to 3).
So, playtesting continues and we’ll experiment with these components as the weeks go on.