
After hundreds of years, a terrible accident has sent Earth’s orbital outpost, The Ark, hurtling back to its corrupt and toxic home.
Choose your Champion to battle against your opponent and decide who conquers and who falls in this fast-paced deckbuilding card game.
Champions
Tap each champion to learn more

Most never get to test themselves against their own fantasies and against what could be their worst and best self. When the Ark malfunctioned, he did everything he could to keep her running, and when she did crash land on the planet, he tried to assist as many survivors as he could.
But when he stepped outside onto land...real land for the very first time. The strange creatures and flora scared many onlookers but to Hex...Hex just unholstered his weapon and smiled, “Well, it’s not zombies, but it’ll do.”
EVEN THE MOST ORDINARY AMONG US HAVE A CHANCE AT GLORY.
Champion Power: +2 Currency every time you use a card of the same faction

Their young, wild leader, Rizza Vice, protects the purity of the remaining humans while capturing and taming the twisted beasts of this tormented land.
Her mission is simple: to restore the rightful power back to the planet’s original inhabitants.
BE WARY OF THE GAZE OF THIS POWERFUL LEADER, FOR EVERYTHING SHE SEES, SHE ALREADY OWNS.
Champion Power: +2 Damage against Bounties every time you use a card of the same faction

He heard a power pulsing through his body, the currents that kept him functional, and the sounds of other machines. The ones made to assist Ark citizens. The ones made to heal them, the ones made to hurt them, the ones made to feed them, to teach them...the ones made to make other machines.
And is this all, is this all? An awareness snapped into the Ark. He was alive. The ship was alive. And this jarring sentience, this glitch occurring over only a fraction of a millisecond, started bringing the ship down, down...hurtling toward a planet not yet ready for this early homecoming.”
A SENTIENT VIRUS SPONTANEOUSLY UNLEASHED ON OUR MACHINES. THOUGH OF COURSE, THEY’D NEVER SAY THEY WERE INFECTED...
Champion Power: +2 Damage against opponents every time you use a card of the same faction

Not much is known of the species, except that they are dangerous and travel alone, and yet their kin seem to spring from the very earth at a moment’s notice. A deep attachment to the terrain makes his kind very territorial. His conquest is, by nature, to preserve the delicate land he came from.
WHEN THE LAND HAD NO PROTECTOR, IT SOMEHOW STARTED PROTECTING ITSELF.
Champion Power: +2 Influence every time you use a card of the same faction
Game Objective
The game ends when one player’s Champion has lost all of their Influence points. The player remaining with Influence points wins.


How To Play
Starter Cards
Each player gets a Champion, two score cards, and a personal starting deck


Mob Cards
Purchased from the Market, these will form the primary content of your deck.

Ability Cards
One time use cards. These are wasted (added to the Wastes pile aka “group discard”) after use.

Barrier Cards
One barrier card may be in play per player at a time. They must be destroyed before the player can be attacked. Once destroyed, this card is discarded into that player’s personal deck to be cycled through again.

Bounty Cards
These cards may be destroyed for victory rewards. Once defeated, use the reward immediately and discard into the Bounties discard pile. If no more Bounties remain, the discard may be shuffled and used again.
